Junction
the Lantern (the Vantor Junction Anchor)
A living machine with named vanes (a "threading" is a crossing operation; vanes can "sing wrong" when the anchor is over-pushed). Worth the wonder before it turns (the Book 2 mid-book life beat).
Type
junction
Nation
contested (Combine-secured crossing; Nhál-mediated region)
Founded
golden-age expansion era
Position
The Span and the Lantern chart
On the chart
The Span and the Lantern
Placement
published — The Guttering Light — the setting; the Lantern location record
Classification
Combine-secured crossing (Warden Halsen's authority); culturally a crossroads with Nhál mediation; the mainline Anchorage anchorhold sits near the crossing.
Population
Bex Orsa — civilian Lantern anchor; repair-gang chief (the keystone face); knows the vanes by name (file pending) Warden Iver Halsen – Combine Security at the Lantern (file pending)
Wound state
The over-push and the cooling lane are the Book 2 Drag surfacing; Imeth recognises the pattern as permanent (the Wound) but withholds saying so plainly.
Open the The Span and the Lantern chart →
On the record
- The lane is over-pushed; the anchor drawn too hard (the Drag surfacing — a vane "singing wrong" felt before Delgado can prove it).
- Splinter sabotage of a vane (the over-push / the on-page sin, Book 2 packet face #4).
- Crisis at the cradle / last window; the Lantern survives at reduced throughput, one vane dark.
- Imeth's withheld sentence concerns this site: "We have seen this. The lane will not come back." (the cooling as permanent).